browser games indie developer
Since 2002 we focus mainly on sport management games, but as you can see on the list below we also ventured into other genre of browser games. While we still work on several projects this is the list of our titles that you might have stumbled upon in past or... this is your chance to stumble upon them right now :)
multiplayer online games single player online games single player games
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2022, browser online game
Multiplayer online basketball manager game similar in concept to Football-o-Rama.
Build your basketball team in any place in the world and challange the teams for the championship title. You hire players, train them, prepare lineups for the matches, but also take care of the behind the scenes details, like signing sponsorship deals, taking care of finances, signing staff members to help you deal with all the aspects of running the club.
Game is available in few language version: English, Polish, German, Spanish, Italian, Romanian, Ukrainian and French.
2024-08-12
Preseason 22 begins with series of 8 friendlies, the season will begin on 30th August with first round of domestic cups and next day first round of league matches. The most urgent matters will be fixed this week, including: - fixes to creating new account, - the trial division clubs to able to choose their permanent divisions, - the transfer offers system. I’m in the last week of fixing my problems that arose in recent months, I’ll be on Friday to answer the questions on the game forum.
2024-07-29
To cut the long story short: some bad things happened, then some sad things happened, then some more bad things happened. I spent the last 2 months trying to work around the bad things, while coping with the sad things, and I’m not out of the woods yet, but I hopefully should be soon. I hope you understand why I was mostly absent recently - too many things happened at once, and some are still going on. This long chain of unfortunate events made me realize that while I was working on a project for my main client throughout the past year I had no time to do anything I wanted to (like FUEL, like other games, like my books), I’m constantly tired, I’m constantly miserable, and I don’t enjoy my work the way I used to. To make things worse, I realized that the source of all of those negative factors is the manager of that project that I spent the last 12 months working on non-stop as an investment in my future. Last week, I terminated the contract with that client, because I prefer to be poor than to be constantly miserable. On the upside, this means I can return to the life I used to have before that project has started, the downside is I have given up the steady income I had from that client. I have other clients, maybe even I will be better off this way, but I have also done that because I don’t want to spend the rest of my life in services for other people, I want to work on my own projects (like FUEL). And this leads us to the last part of this update - May last year (the last time I had some time off) I started to work on premium features in FUEL, which were supposed to be activated during the summer (just like many other things in the game), they included options to rename players, some more fancy logo and uniforms options, some additional training data, etc. And now, I have to return to that idea - I doubt FUEL will ever be financially sustainable, but any income I could get out of my projects would make it easier for me to find time between paid jobs for the clients and would help cover the costs of the server. Yesterday I activated an account on the Patreon, still trying to figure out how to combine that platform into my systems, but in The Lone Detective I used PayPal for donations from users and one of those options might be implemented in FUEL. I have placed a button leading to PayPal donations on FUEL, if any of you consider supporting the game this way, it would make things much easier for me. There are no brackets or suggestions, you can donate any amount, but at this point it would be most helpful if you could donate the amount you think you are prepared to pay on a monthly basis to support FUEL. It would give me some idea how realistic it is to support my work from my projects. And to make it clear - even if there won’t be any donations made, I have no plans to shut down FUEL, nor introduce pay-to-win mechanics. I’m planning to upgrade the game, but I need some time right now to sort things out. The break will between seasons will end in 2 weeks, by then I should know how the things look.
2024-05-13
The preseason session of the new season will be slightly longer - there will be 8 friendly rounds before the first cup round (planned for May 31st). It will give some time to introduce new features into the game before the regular season starts. The beginning was again delayed today, due to a problem with auctions system, which again in last minute failed and will require some more tests before it can be introduced on public copy of the game. This week, a few features will be introduced: 1. auctions system 2. youth team 3. new scouting system From next week, there should be first matches played using the new match engine and new match viewer.